In many cases, you can use the Debug XP/Vista/Win7/Win8 install (debug.txt) or Debug Win7/Win8 (debug.xml) versions of the game, which should give you more information on the game errors (or problems) that appear.
To create a new game (not to modify an existing one), the first thing to do is to create a Game project file. For that, in the "New" dialog, choose "New Project" from the "File" menu, specify "Game Project" for the project name, and click "OK". Otherwise, briefly describe the purpose and contents of your project.
We first tried to look for executables inside our payload (using strings) but didn't have enough time to finish. So, before running our payload, we check for the existence of the Unity Editor manually, make sure that it was in the search path and we replace it, and then launch the game. The exact lines of code are:
Some games have difficulties by implementing DLC, especially they are buggy themselves. One could copy their game binary, but the Definitive Edition might have its own database files that conflict with existing DBs.
We've taken an Avalon version of CvUndelete and added a few more capabilities to it, as well as added support for more games. You can now browse the databases you wish to restore from a comma delimited text file in the directory on the server. You can restore while logged in as any of the admins. I'll presume you're logged in as me and this is the best way to read... d2c66b5586